![]() ![]() The internal cooldown for Transient Blossoms is based on the individual flower placed. This means that if an enemy is shielded, you cannot proc Transient Blossoms by hitting its shield. Note that procs require an enemy to take damage. The procs can happen every 2s, but due to hitlag and actual attack frequency, procs are usually a bit slower. Afterwards, every time an enemy takes damage within the flower’s field, the flower creates a Transient Blossom, which deals additional Geo DMG in a small AoE that scales with DEF. On cast, Albedo places a flower which deals Geo DMG in a small AoE. Hold to designate the location of the Skill. Only one Solar Isotoma created by Albedo himself can exist at a time. Solar Isotoma is considered a Geo construct.Only one crystallized platform can exist at a time. When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height.Transient Blossoms can only be generated once every 2s.When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG.(i.e., Albedo’s Skill scales with DEF while his Burst scales with ATK.)Īlbedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. When different parts of a character’s kit scales with different stats. The player continuously swaps between different characters to use their Skills and Bursts.Ī phenomenon where a Skill or Burst retains buffs throughout its entire duration based on buffs present when it was first cast. See AoE and Quadratic Scaling for details.Ī team archetype that avoids staying on one character for too long. ![]() In other words, more enemies = more damage. The practice of generating Elemental Particles with a character’s Skill and intentionally catching them with the same or different character.Ī phenomenon where AoE damage instances from multiple enemies can all hit each other, increasing a character/Talent’s effectiveness when enemies are tightly grouped. Instead, buffs for a dynamic effect are calculated at the moment the damage is dealt.Ī character who applies an Elemental aura for another character to react with. Also refers to a character whose primary purpose is to do damage.Īs opposed to snapshotting, a phenomenon where a Skill, Burst, or weapon passive does not retain buffs for its entire duration. A character who produces Energy Particles to help charge the team’s Bursts.Ī character who stays on-field for an extended period of time in order to do most of the team’s damage.ĭamage per second. ![]()
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